PERFORMANCE AND USEABILITY FEATURES
Revolutionary Realtime Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 6000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 6000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
Enhanced Tensor Cores
Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.
Motion Adaptive Shading
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or product similar image quality with a 50% reduction in the time required to generate shaded pixels.
Variable Rate Shading (VRS)
More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.
Texture Space Shading
Decouples shading from screen space, improving shading efficiency and reuse.
Multi-View Rendering (MVR)
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.
High Speed GDDR6 Memory
Built with 24GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 6000 is well-equipped to handle latency-sensitive applications handling large datasets.
Error Correcting Code (ECC) on Graphics Memory
Meet strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.
Encode/Decode Engine Enhancements
H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).
Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.
Optical flow at 4 x 4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.
I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.
VP9 10-/12-bit decode to enable VP9 HBD content decoding.
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.
Full-Scene Antialiasing (FSAA)
Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.
32K Texture and Render Processing
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.
NVIDIA Quadro Mosaic™ Technology
Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.
Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 6000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode.
NVIDIA nView Advanced Desktop Software
Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.
NVIDIA Quadro Sync II
Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.
OpenGL Quadro Buffered Stereo Support
Provides a smooth and immersive 3D Stereo experience for professional applications.
Professional 3D Stereo Synchronization
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.
Ultra High Resolution Desktop Support
Get more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.
VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).
NVIDIA RTX Platform for Realtime Ray Tracing
Software framework that makes realtime ray tracing possible, portable, and presentable.
Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.
New Turing ray tracing acceleration in OptiX, DXR and Vulkan.
NVIDIA MDL, now open source, and support for Pixar’s Universal Scene Description (USD) promote portability and consistency.
NVIDIA NGX: AI for Visual Applications
Provides a neural graphics framework for image processing.
Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.
NGX features utilize Tensor Cores to maximize performance and efficiency.
Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.
NVIDIA NGX Technology
AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.
AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.
DLSS (Deep Learning Super Sample) removes jagged lines to smooth them, producing a higher quality image than by using other techniques
AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.
Software Optimized for AI
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.
NVIDIA CUDA Parallel Computing Platform
Natively execute standard programming languages like C/C++ and Fortran, and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.
NVIDIA GPUDirect for Video
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.
MULTI-GPU TECHNOLOGY SUPPORT
NVIDIA NVLink High Speed Interface
Connect a pair of Quadro RTX 6000 boards with NVLink to essentially double the amount of GPU memory available, double CUDA, RT and Tensor Core counts, and scale application performance by enabling GPU-to-GPU data transfers at rates up to 100 GB/Sec.
3D GRAPHICS ARCHITECTURE
NVIDIA CUDA PARALLEL PROCESSING ARCHITECTURE
ADVANCED DISPLAY FEATURES
DISPLAYPORT AND HDMI DIGITAL AUDIO
|NVIDIA RT Cores||72|
|NVIDIA Tensor Cores||576|
|GPU Memory||24 GB GDDR6 with ECC|
|Rays Cast||10 Giga Rays/Sec|
|Peak Double Precision FP32 Performance||16.3 TFLOPS|
|Peak Half Precision FP16 Performance||32.6 TFLOPS|
|Peak Half Precision INT8 Performance||206.1 TOPS|
|Deep Learning TFLOPS||130.5 Tensor TFLOPS|
|NVLink Bandwidth||100 GB/Sec|
|Memory Bandwidth||624 GB/s|
|System Interface||PCI Express 3.0 x16|
|Maximum Power Consumption||295 W (add Quadro Power Guidelines link)|
|Energy Star Enabling||Yes|
|Thermal Solution||Ultra-quiet active fansink|
|Form Factor||4.4” H x 10.5” L, Dual Slot|
|Display Connectors||DisplayPort 1.4 (4) + VirtualLink|
|DVI-D Single-Link Connector||Yes, via included adapter|
|HDMI Support||Yes, via included adapter|
|Number of Displays Supported||4|
|Maximum DP 1.4 Resolution||HDR 7680 x 4320 at 60 Hz (add Quadro and NVS Display Resolution Support link)|
|5K Display Support||HDR 5120 x 2880 at 60 Hz|
|4K Display Support||HDR 4096 x 2160 or 3840 x 2160 at 120 Hz|
|Maximum DVI-D DL Resolution||2560 x 1600 at 60 Hz via 3rd party adapter|
|Maximum DVI-D SL Resolution||1920 x 1200 at 60 Hz via included adapter|
|Professional 3D Support||Via optional Stereo Connector Bracket|
|Quadro Sync II Compatible||Yes (Frame Lock and Genlock)|
|NVIDIA GPU Direct Compatible||Yes|
|Graph APIs||Shader Model 5.1, OpenGL 4.5, DirectX 12.0, Vulkan 1.0|
|Compute APIs||CUDA, DirectCompute, OpenCL|