Revolutionary Realtime Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 8000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 8000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
Enhanced Tensor Cores
Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.
Motion Adaptive Shading
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or product similar image quality with a 50% reduction in the time required to generate shaded pixels.
Variable Rate Shading (VRS)
More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.
Texture Space Shading
Decouples shading from screen space, improving shading efficiency and reuse.
Multi-View Rendering (MVR)
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.
High Speed GDDR6 Memory
Built with 48GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 8000 is well-equipped to handle latency-sensitive applications handling large datasets.
Error Correcting Code (ECC) on Graphics Memory
Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.
Encode/Decode Engine Enhancements
H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).
Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.
Optical flow at 4 x 4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.
I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.
VP9 10-/12-bit decode to enable VP9 HBD content decoding.
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.
3D GRAPHICS ARCHITECTURE
NVIDIA CUDA PARALLEL PROCESSING ARCHITECTURE
ADVANCED DISPLAY FEATURES
DISPLAYPORT AND HDMI DIGITAL AUDIO
|NVIDIA RT Cores||72|
|NVIDIA Tensor Cores||576|
|GPU Memory||48 GB GDDR6 with ECC|
|Rays Cast||10 Giga Rays/Sec|
|Peak Single Precision FP32 Performance||16.3 TFLOPS|
|Peak Half Precision FP16 Performance||32.6 TFLOPS|
|Peak INT8 Performance||206.1 TOPS|
|Deep Learning TFLOPS||130.5 Tensor TFLOPS|
|NVLink Bandwidth||100 GB/Sec|
|Memory Bandwidth||624 GB/s|
|System Interface||PCI Express 3.0 x16|
|Maximum Power Consumption||295 W
Quadro Power Guidelines
|Energy Star Enabling||Yes|
|Thermal Solution||Ultra-quiet active fansink|
|Form Factor||4.4” H x 10.5” L, Dual Slot, Full Height|
|Display Connectors||DisplayPort 1.4 (4) + VirtualLink|
|DVI-D Single-Link Connector||Yes, via included adapter|
|HDMI Support||Yes, via included adapter|
|Number of Displays Supported||4|
|Maximum DP 1.4 Resolution||HDR 7680 x 4320 at 60 Hz
Quadro and NVS Display Resolution Support
|5K Display Support||HDR 5120 x 2880 at 60 Hz|
|4K Display Support||HDR 4096 x 2160 or 3840 x 2160 at 120 Hz|
|Maximum DVI-D DL Resolution||2560 x 1600 at 60 Hz via 3rd party adapter|
|Maximum DVI-D SL Resolution||1920 x 1200 at 60 Hz via included adapter|
|Professional 3D Support||Via optional Stereo Connector Bracket|
|Quadro Sync II Compatible||Yes (Frame Lock and Genlock)|
|NVIDIA GPU Direct Compatible||Yes|
|NVIDIA GPU Direct for Video Compatible||Yes|
|Graph APIs||Shader Model 5.1, OpenGL 4.5, DirectX 12.0, Vulkan 1.0|
|Compute APIs||CUDA, DirectCompute, OpenCL|