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Quadro RTX™ 8000 VCQRTX8000-PB, 48GB GDDR6, Graphics Card

SKU: 12588009

Manufacturer: PNY


Availability: Available

Price: $7,944.02
or as low as $256/month

Revolutionary Realtime Ray Tracing Acceleration

Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 8000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 8000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT Cores

New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor Cores

Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

Mesh Shading

Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

Motion Adaptive Shading

Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or product similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)

More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Texture Space Shading

Decouples shading from screen space, improving shading efficiency and reuse.

Multi-View Rendering (MVR)

Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

High Speed GDDR6 Memory

Built with 48GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 8000 is well-equipped to handle latency-sensitive applications handling large datasets.

Error Correcting Code (ECC) on Graphics Memory

Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

Encode/Decode Engine Enhancements

H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).

Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.

Optical flow at 4 x 4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.

I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.

VP9 10-/12-bit decode to enable VP9 HBD content decoding.


Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.


  • Scalable geometry architecture
  • Hardware tessellation engine
  • NVIDIA GigaThread engine with 7 async copy engines
  • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
  • Up to 32K x 32K texture and render processing
  • Transparent multisampling and super sampling
  • 16x angle independent anisotropic filtering
  • 32-bit per-component floating point texture filtering and blending
  • 64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
  • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
  • Dedicated H.264 & HEVC Encoder
  • Blu-ray dual-stream hardware acceleration (supporting HD picture-in picture playback)
  • NVIDIA GPU boost automatically improves GPU engine throughput to maximize application performance


  • New RT (Ray Tracing) Core per SM
  • Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
  • Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
  • Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
  • API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
  • Error correction codes (ECC) on graphics memory
  • Configurable up to 96 KB of RAM (dedicated shared memory size per SM)


  • Support for any combination of four connected displays
  • Four DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 at 120 Hz, 5120 x 2880 at 60 Hz and 7680 x 4320 at 60Hz)
  • DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables available separately (resolution support based on dongle specifications)
  • HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K at 60Hz 10b/12b HEVC Decode, 4K at 60Hz 10b HEVC Encode)
  • HDCP 2.2 support over DisplayPort and HDMI connectors
  • 12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)
  • NVIDIA 3D Vision technology, 3D DLP, Interleaved, and other 3D stereo format support
  • Full OpenGL quad buffered stereo support
  • Underscan/overscan compensation and hardware scaling
  • NVIDIA nView multi-display technology
  • Support for large-scale, ultra-high resolution visualization using the NVIDIA SVS platform which includes NVIDIA Mosaic, NVIDIA Sync and NVIDIA Warp/Blend technologies


  • Support for the following audio modes: Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
  • DisplayPort Data rates of 48 KHz
  • HDMI Digital Audio Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
  • Word sizes of 16-bit, 20-bit, and 24-bit


  • RTX6KNVLNKX16S2RKIT provides an NVLink connector for the RTX 8000 suitable for standard PCIe slot spacing motherboards, effectively fusing two physical boards into one logical entity with 9216 CUDA Cores, 1152 Tensor Cores, 144 RT Cores, and 48 GB of GDDR6 memory, with a bandwidth of 100 GB/Sec. Order PN RTX6KNVLNKX16S2RKIT when ultimate performance and capabilities are required with two RTX 8000 boards (application support required).
  • RTX6KNVLINKX16S3RKIT offers an NVLink connector for the RTX 8000 copatible with motherboards featuring wider PCIe slot spacing. All other features and benefits are identical to the standard slot spacing version.
  • DP-HDMI-THREE-PCK Connect the Quadro RTX 8000 to HDMI displays at resolutions up to 4K with PNY Part Number DP-HDMI-THREE-PCK. The four included DisplayPort to HDMI adapters are recommended by NVIDIA, provide outstanding image quality, and are built to professional standards.
  • DP-HDMI-SINGLE-PCK Connect the Quadro RTX 8000 to an HDMI display at resolutions up to 4K with PNY Part Number DP-HDMI-SINGLE-PCK. The included DisplayPort to HDMI adapter is recommended by NVIDIA, provides outstanding image quality, and is built to professional standards.
CUDA Cores 4608
NVIDIA RT Cores 72
NVIDIA Tensor Cores 576
GPU Memory 48 GB GDDR6 with ECC
Rays Cast 10 Giga Rays/Sec
Peak Single Precision FP32 Performance 16.3 TFLOPS
Peak Half Precision FP16 Performance 32.6 TFLOPS
Peak INT8 Performance 206.1 TOPS
Deep Learning TFLOPS 130.5 Tensor TFLOPS
Multi-GPU Scalability NVLink
NVLink Bandwidth 100 GB/Sec
Memory Bandwidth 624 GB/s
System Interface PCI Express 3.0 x16
Maximum Power Consumption 295 W 
Quadro Power Guidelines
Energy Star Enabling Yes
Thermal Solution Ultra-quiet active fansink
Form Factor 4.4” H x 10.5” L, Dual Slot, Full Height
Display Connectors DisplayPort 1.4 (4) + VirtualLink
DVI-D Single-Link Connector Yes, via included adapter
HDMI Support Yes, via included adapter
Number of Displays Supported 4
Maximum DP 1.4 Resolution HDR 7680 x 4320 at 60 Hz 
Quadro and NVS Display Resolution Support
5K Display Support HDR 5120 x 2880 at 60 Hz
4K Display Support HDR 4096 x 2160 or 3840 x 2160 at 120 Hz
Maximum DVI-D DL Resolution 2560 x 1600 at 60 Hz via 3rd party adapter
Maximum DVI-D SL Resolution 1920 x 1200 at 60 Hz via included adapter
HDCP Support Yes
Professional 3D Support Via optional Stereo Connector Bracket
Quadro Sync II Compatible Yes (Frame Lock and Genlock)
NVIDIA GPU Direct Compatible Yes
NVIDIA GPU Direct for Video Compatible Yes
Graph APIs Shader Model 5.1, OpenGL 4.5, DirectX 12.0, Vulkan 1.0
Compute APIs CUDA, DirectCompute, OpenCL
Warranty 3 Years