Headset specs | |
Brief highlights |
1. Convertible and compact. It's a high-performance, all-in-one XR headset that transforms into a pair of portable immersive glasses. 2. Features robust graphics performance and high-resolution, vivid passthrough capability in a remarkably small form factor. 3. Personalize for a comfortable viewing experience with IPD (inter-pupillary distance) and diopter dials. |
Resolution | 1920 x 1920 pixels per eye (3840 x 1920 pixels combined) |
Headset tracking |
6DoF inside-out tracking Up to 10 x 10 m play space recommended |
Refresh rate | 90 Hz |
Field of view | Up to 110 degrees |
Audio |
Dual microphones for echo cancellation Embedded speakers |
Inputs |
Dual integrated microphones Volume button Headset button |
Processor | Qualcomm® Snapdragon™ XR2 |
Storage and memory |
128 GB ROM 12 GB RAM |
Connections |
USB 3.2 Gen-1 Type-C peripheral port x 1 USB 3.2 Gen-1 Type-C power port x 1 Bluetooth 5.2 + BLE Wi-Fi 6 + 6E1 1. Wi-Fi 6E support is country dependent. For more details, please refer to this link. |
Sensors |
Tracking cameras x 4 16 MP RGB camera Depth sensor G-sensor Gyroscope Proximity sensor |
Ergonomics |
Perfect weight balance provides comfortable long-session use Ergonomically curved battery module mounted in the rear as counterweight Magnetically-attached front gasket Eye comfort adjustment accommodating IPD range of 54 to 73 mm |
Battery |
24.32 Wh battery cradle that is removeable and hot-swappable Offers battery life of up to 2 hours Lightweight and quickly rechargeable with Lithium-Polymer Gel chemistry Designed and molded with an ergonomic curve |
Microphone | Dual integrated microphones |
IPD | Accommodates range of 54–73 mm |
Controller specs | |
Sensors |
Hall sensors on Trigger and Grip buttons Capacitive sensors on Trigger, Joystick, and Thumb-rest area G-Sensor Gyroscope |
Input |
Ergonomic Grip button Analog Trigger button A and B / X and Y buttons System / Menu buttons Joystick |
Battery |
Controller battery life of up to 15 hours2 Integrated rechargeable battery (charged via USB-C) 2. All battery claim results will vary. Battery life and charge cycles vary by use. |
Tracked area requirements | |
Standing / Seated | Both available |
Room-scale |
Up to 10 x 10 m play area recommended Minimum play area is 1.5 x 1.5 m (standing) |
Package Contents: |
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